✳ sentinel × Arbiter

BUILD / PLAY / VERIFY

A game built by Arbiter.
A player called Sentinel.

From generated physics to measured decisions.
Inspect the build, watch actual trials, or take the controls.

GENERATORArbiter 27B
INDEPENDENT CHECKS6 / 6 passed
BUILD LOOPGenerate → test → repair
PLAYERSentinel CLM
Recorded Sentinel trialORBIT HOP / SEED 7

Loading verified engine and recorded trials…

MEASURED, NOT ASSUMED

The experiment has a visible result.

Sentinel passed zero pipes on all three seeds, both with and without exact simulator forecasts. It is not yet a reliable game controller. We retain every run, including failures, rather than substitute scripted actions.

Bounded development trials · up to 55 decisions per run
ControllerSeed 7Seed 17Seed 29
Sentinel000
Sentinel + forecasts000
Scripted baseline515
No action000

Pipes passed, not win rates. Seed 29 baseline reached the decision budget; other runs ended in collision. Forecasts come from exact simulator physics, not a learned world model.

THE PART THAT WORKED

Code generation.
Verified by execution.

Arbiter generated this game's physics engine. Independent tests caught a boundary-collision bug. Arbiter repaired it, and all six checks passed.

The specification, tests, controller integration and interface were supplied by the development harness. This demonstrates a bounded generate–test–repair sequence, not unrestricted autonomous software development.

Explore decision tasks ↗
BUILD RECEIPT
Actual served model
arbiter-flash-27b
Generation calls
2 — initial build + repair
Verified behaviors
Determinism, physics, collisions, score-once, input validation, boundary contact
Generation time
Loading…

Times are observed local generation times, not a service guarantee. This is a Flappy-style prototype; Doom is not demonstrated.